Tutorial: How to Use UModel (UE Viewer) for UFL This tutorial provides a step-by-step guide on how to extract game assets (such as character or player models) using UModel, specifically tailored for Unreal Engine 5 games.

Initial Preparation

  1. Download
  2. AES CODE : 0xF0CEEFB8C2C5CC1CC2CE1B94BF62A202E8528A14284618F9810BAD54B71FC6AC

Step-by-Step Instructions:

  1. Launch the Application: Open the umodel_materials_ue5.exe file (specifically designed for Unreal Engine 5 games).
  2. Select pak folder in Game Directory: Set or browse the directory to the game's asset folder, for example: \UFL\ufl_game\ufl_game\Content\Paks.
  3. Configure Engine Version:
  • Check the Override game detection option.
  • Select Unreal Engine 5.
  • Choose the version series 5.6.
  1. Input Encryption Key: Enter the required AES Code so that UModel can properly decrypt and read the files inside the game directory.
  2. Search for Assets:
  • Check the Flat View option.
  • Type the ID, player name, or specific file name you are looking for into the search bar.
  • For face its have 2 separate model hair and face
  1. Export Files: Once you have located and selected your desired asset, simply click Export to save it in your preferred format psk or gltf.

CHEERS HAPPY MODDING ALL THANKS TO Gildor spiritovod