Tutorial: How to Use UModel (UE Viewer) for UFL This tutorial provides a step-by-step guide on how to extract game assets (such as character or player models) using UModel, specifically tailored for Unreal Engine 5 games.
Initial Preparation
- Download
- AES CODE : 0xF0CEEFB8C2C5CC1CC2CE1B94BF62A202E8528A14284618F9810BAD54B71FC6AC
Step-by-Step Instructions:
- Launch the Application: Open the umodel_materials_ue5.exe file (specifically designed for Unreal Engine 5 games).
- Select pak folder in Game Directory: Set or browse the directory to the game's asset folder, for example: \UFL\ufl_game\ufl_game\Content\Paks.
- Configure Engine Version:
- Check the Override game detection option.
- Select Unreal Engine 5.
- Choose the version series 5.6.
- Input Encryption Key: Enter the required AES Code so that UModel can properly decrypt and read the files inside the game directory.
- Search for Assets:
- Check the Flat View option.
- Type the ID, player name, or specific file name you are looking for into the search bar.
- For face its have 2 separate model hair and face
- Export Files: Once you have located and selected your desired asset, simply click Export to save it in your preferred format psk or gltf.
CHEERS HAPPY MODDING ALL THANKS TO Gildor spiritovod
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